vasupsugar.blogg.se

Tiberian sun mods best
Tiberian sun mods best












tiberian sun mods best
  1. #Tiberian sun mods best update
  2. #Tiberian sun mods best full
  3. #Tiberian sun mods best free

If this transport task isn`t completed successfully, OnTransOnly= says that this team will onlyĮxecute its associated script type if it has any instruction related to loadĪnd unload transports. Every entry in ai.ini has this set to "yes".

tiberian sun mods best

OnlyTargetHouseEnemy= stops the teams fromĪttacking neutrals. Name= is a quick description of the team, suchĪs "H_GDI APC/commando attack". If your team type doesn`t have autocreate=yes, set it to 1.

tiberian sun mods best

The values range from "1" to "3", but you can put more

#Tiberian sun mods best free

Dissolved units are free to be recruited by otherĪutocreate the team. Itĭetermines if the team is dissolved after completing its tasks defined on LooseRecruit= is set to "no" for every entry. Of the members of the team need to reload its ammo=. Loadable= should be set to yes if one (or more) MaximumAIDefensiveTeams= statements in rules.ini. The settings defined in MinimumAIDefensiveTeams= and The number of teams with IsBaseDefense=yes line is limited to IsBaseDefense= determines if this team hangsĪround to defend the base. Every entry has this set to "no", so the default may Members ignore the effects of Ion Stroms, because they get immune to them IonImmune= probably means that these team House= controls which side gets this team. It increases the value of BaseDefenseDelay= (in GuardSlower= is set to "no" for every entry, so It is set to "-1" for nearly every entry exceptĪ number of GDI "pools", which are "-40094". Group= controls the way that AI groups its units It`s recommended to only use it on single player maps.

#Tiberian sun mods best full

That this is used for things like Weed Eaters arriving with full loads or This is probably onlyįull= is set to "no" for every entry. None of the entries has this set to "yes". In the ones who have it set as no, AI engages anyĮnemy that is in its sight range or guard range.ĭroppod= says if these team members arrive in aĭrop Pod. Stops to return fire with every unit along it's trip. The time is controlled by theĪvoidThreats= control weither or not the unit This may turn the team into one that isĬreated based on time instead of triggers. This appears to to "yes" for every entry,Īutocreate is set to "no" in every entry, which Team can steal units away when the current team acomplish its tasks AI willĪlso persist with this team by replacing the destroyed members of the teamĪnd sending them again to the enemy base.ĪreTeamMembersRecruitable= controls if another Short while then retreat and attack again. They will not hunt for enemies or attack enemies thatĪre near, but they will retaliate if attacked.Īnnoyance= is set to "no" in every entry, which Then, you set the properties of your new team type:Īggressive= makes AI troops to execute their Might be used in AI Trigger Types to make it use your Team Types. Team Types is the section when you mix scripts with task forces and set someĮxtra properties to AI understands the way its troops will be used. If you wanna post that in your site, please email asking authorization. Since EE is gone, it has been posted here.

#Tiberian sun mods best update

This is an update of the original tutorial I made for Intel Website (from PPM) that was hosted by Entertainment Explosion. I cannot guarantee the true veracity of the information of this tutorial. (made by Deezire) and also based on some experiences I made. This tutorial is adapted from After Glow Website sectionĪbout ai.ini (made by Jim Morley) and from Deezire Ini Editing Tutorial














Tiberian sun mods best